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Download PDF by Todd Yard, Peter Elst, Sas Jacobs: Object-Oriented ActionScript 3.0

By Todd Yard, Peter Elst, Sas Jacobs

ISBN-10: 1590598458

ISBN-13: 9781590598450

ActionScript 3.0 is a really well known new language for the Flash neighborhood to benefit, plus it makes object-oriented programming needed, as a result this new version of the simplest promoting and intensely very hot item orientated ActionScript for Flash eight is doubly vital for the neighborhood - they're now compelled to followed OOP methodologies with ActionScript 3.0. This e-book turns out to be useful to any Flash developer eager to increase their ability in ActionScript 3.0, whether or not they use it inside of Flash nine, or Flex 2. Object-Oriented ActionScript 3.0 teaches the idea and perform of object-oriented programming (OOP) with ActionScript 3.0, assuming no severe programming adventure, and supplying adequate recommendations and step-by-step examples to maintain the reader and aid them reach their ambitions.

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Download PDF by Todd Yard, Peter Elst, Sas Jacobs: Object-Oriented ActionScript 3.0

ActionScript three. zero is a truly renowned new language for the Flash group to profit, plus it makes object-oriented programming crucial, for that reason this re-creation of the easiest promoting and intensely very hot item orientated ActionScript for Flash eight is doubly vital for the group - they're now pressured to followed OOP methodologies with ActionScript three.

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Additional resources for Object-Oriented ActionScript 3.0

Example text

0 class, with the only difference being that we’ve got a public and private keyword in front of the class functions. 0 instead of setInterval—but for this example, we’ll keep it simple. startCounting(); Hoorah, it works! incrementSheep(); As expected, the compiler now throws an error when you try to compile: it can’t find the incrementSheep method we are trying to reference. ReferenceError: Error #1069: Property incrementSheep not found on ➥ CountSheep and there is no default value. at CountSheep_fla::MainTimeline/CountSheep_fla::frame1() Isn’t this cool—having the possibility to prevent methods from being accessed outside of the class scope allows for more control over how your class gets used.

In this chapter, I covered the basic idea of OOP as well as an introduction to some of its key features, including encapsulation, polymorphism, and inheritance. I’ll explain those ideas in much greater detail in Part 3 of this book. 1 Coming up next, I will focus on the general programming concepts common to modern high-level computer languages. qxd 6/13/07 1:37 PM Page 14 O B J E C T- O R I E N T E D A C T I O N S C R I P T 3 . 0 (AS3). When working closely with computer programmers, you no doubt get slapped round the head with acronyms and techno-babble at regular intervals.

Apart from using strong typing to enforce datatypes on variables, it also allows us to assign types to both function parameters and function return values. qxd 6/5/07 1:29 PM Page 32 O B J E C T- O R I E N T E D A C T I O N S C R I P T 3 . 0 The preceding example shows a function that accepts a single-parameter Number datatype and also returns a value of a Number datatype. Just as you would expect, calling the function as follows will result in the compiler throwing an error: trace(milesToKilometers("Flash")); 1067: Implicit coercion of a value of type String to an unrelated ➥ type Number.

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Object-Oriented ActionScript 3.0 by Todd Yard, Peter Elst, Sas Jacobs

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